Binding Constructs to Objects

Article written by Shadowarrior13, re-published from the United Psionics Club, permission granted by Float, UPC administrator.

A while ago, when I was making constructs easily and getting bored, I found out about binding them to random objects. Similarly, many of you have probably heard of this as well. I tried it out, and had trouble with putting the construct in the object and leaving it to stick. It always stayed in one place when I moved the object, and never “stuck”. So to prevent this for all of you, here’s a few techniques for keeping those constructs on to whatever you want. I’ll also include some ideas for applications.


United Psionics Club Archive

United Psionics Club Archive


We can move objects using Macro-Telekinesis, influence luck with Micro-Telekinesis, influence emotions with Empathy, suggest actions using Telepathy, etc. Well, instead of doing it manually, why not have an object do it for you? Stick a luck-enhancing construct on some dice! Or I could “Enchant” a pencil with a construct to make a chick fall wildly in love with me, and give this pencil to her. If done right, you could do numerous things like this with wild results. It can also come in handy to store constructs for later. As another example: a friend of mine knew somebody that was under attack. So he attached a shield-creating construct to a necklace, which he then gave to her as a gift. Attaching constructs to objects can be good for storing energy for later. Let’s say you have a really good “energy level” one day. You could make a construct with a bunch of energy, and save this for a rainy day. Or maybe you want to make a long-term construct that is easy to keep track of. Attach it to a ring and you’ll always know where that construct is. If you don’t find it on the ring at some later date, you know that it either fell apart or must have been destroyed.



One of the methods I use is…visualization! Yeah, that thing you used to make psiballs when you started out works for other stuff too. Let’s say we’re practising binding a “hot” construct to a rock. You could imagine the construct melting into the rock, getting glued, or just smashed in there. The only limit is your imagination, so to speak.

Shell Melting

Another technique is what I like to call shell melting. What this is, basically, is melting a shell into the object in question, and putting the construct in there. You CAN melt the shell of the construct itself, but I do it with a different shell for the extra strength, and so if one becomes infected with a virus, it can’t spread to the other. For this, pick a random object. This works with everything, so don’t be picky later on. For starting purposes though, pick something simple, such as a bottle cap, marble, pencil, nothing too distracting from the original purpose. Create a basic empty shell, and shape this like your object. Make it the same size as well, as you’re going to put it where the object is, in the exact same spot. Now, move the shell inside of the object, overlaying it. Here comes the exciting part. What you want to do here is melt the shell into the “fabric” of the object. You can use visualization for this, visual or tactile. Make sure it stays in there though, and really get it stuck. After you’re done, you can fill it with energy and program it to do whatever, or just put an already made construct into it.


A tech I especially like is just weaving the construct into the “fabric” object. I’ve mentioned the “fabric” of objects before, let me explain this. Think of the object like a shirt. The “fabric” is the objects base, what it exists of. Weave your construct into this. This is done by making a shell inside the object with weaves instead of making it outside and bringing it in. Make sure to weave it into the object instead of the fabric of the air around the object though, or else the construct’ll get stuck to that one place. This isn’t complicated if you know what you’re doing, and it’s really quite strong. After you weave the construct, you can put programming in just like the last method.


Now, back when you were learning telepathy, you heard about links. Well, this may shock you, but they aren’t only for a telepathic connection! A quick and simple way to bind a construct is to simply link it to an object. Make a construct, find an object, create a link between the two. To make that a bit less messy though, you could make two or three different links to keep the construct from spinning and twisting around. Shortening the link to keep the construct inside of the object also makes it look cleaner. Make sure that, unlike telepathic links, the construct/object link cannot “stretch” indefinitely.


Now, this method is the one I use the most because of numerous reasons. I call it the “Vacuum” technique. When you put your hands together in water and pull them apart quickly, it creates a vacuum that instantly fills the space with the surrounding water. The same principle works with psi. Make a basic empty shell. Program this shell to let energy in, but not out. Now, here’s the fun part: slowly expand the shell; it will draw energy from the surrounding air. If the shell gets too big, you can make the shell smaller and compact the energy, and expand it again. What does this have to do with sticking it to an object? If this is done with the shell around an object, it literally pounds the energy into the object. I like this method because not only does it stick it to the object, it gets a bunch of energy for the meaty part of the construct as well.

Feel free to edit and hopefully improve on these techniques. Some things work for some, while not for others. Now you have a few nudges on the path to bind constructs to random crap. You’re not going to have trouble thinking what to do with it, as the sky is the limit.

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